We used Game Character Hub to make the characters…and then I got all the looseleaf character parts like armor and shit…and then we found a function in the app for the first time called “Randomly generate characters” and specified for it to use the looseleaf parts..and then it looked mostly ok except a few of them missing bodies.
Original character parts obtained from MACK’s Looseleaf character Generator. Attribution of the original pieces (hairs, accessories, clothing pieces, etc goes to MACK..Thank You Mack):
These were made using the program Game Character Hub to generate them. Getting Game Character Hub on Steam also comes with all the looseleaf parts as a Steam Workshop item…But there’s also a catch…
The sizes for the Looseleaf generator is for RPG Maker VX (which has lower resolution than MV)…So I also had to do the step of using batch image manipulation (GIMP/BIMP) and resized all of them to 150% of their normal size…We told the program to use nearest neighbor for the enlargement and they ended up looking like normal pixelated sprites. Yay!
Also since the Looseleaf generator was originally designed for RPG Maker XP, it’s grid size is 4 columns and 4 rows…But RPG Maker VX Ace and RPG Maker MV have 3 columns and 4 rows…So we also had to go into GIMP/BIMP (batch image manipulation) and then cut off 25% of the width (1 column)
Also had to use an app called “Advanced Re-namer” to rename all the files in bulk fashion to have the $ sign before the name so that they would fit the right size inside the RPG Maker MV app.
Hah writing this all out makes it sound more complicated then it felt when I did it. Long story short it was a lot faster to do a ton at a time then to do them one at a time.
Use these for whatever the hell you want, even commercial use.
The original CC-3 license requires you to credit MACK and the looseleaf character generator. Please do that and you’re all good.
Pre-Alpha Demo of Star-Shift: